Art Producer (12-month FTC)
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades.
The Role
Creative Assembly is looking for an Art Producer to join the team, working on a sequel to Alien: Isolation.
This role will be based at our headquarter in Horsham, in the heart of West Sussex.
In this role, you will work closely with the Art Director and cross-discipline partners to support the planning, tracking, and delivery of art assets across the project. You’ll help maintain healthy art pipelines, ensure clear visibility of progress and risks, and support external partners in delivering high-quality assets aligned with project goals.
What you’ll be doing
On a day-to-day basis, you will:
Support art asset production by maintaining tracking tools and Jira backlogs, and coordinating with support disciplines to ensure assets meet technical and quality requirements
Work closely with the Art Director to help plan, scope, prioritize, and track art asset needs across the project
Identify blockers, risks, and dependencies early, supporting timely escalation and resolution
Coordinate with external partners, including sharing briefs, tracking delivery schedules, and consolidating feedback
Organize and support regular review sessions, ensuring feedback is captured, followed up, and reflected in tracking tools
Own and maintain art asset tracking and databases, ensuring work-in-progress and approved content are accurately represented
Maintain clear communication and documentation across Jira, Confluence, and Miro to ensure visibility across disciplines
What we are looking for
Essential
Practical experience reviewing visual content such as environment, prop, or weapon assets
A solid understanding of core visual design principles, including composition, lighting, and colour
Experience coordinating with external partners or co-development teams
Translate Art Director feedback into actionable tasks to ensure creative consistency across all relevant teams.
Demonstrable project or production management experience
Strong critical thinking and problem-solving skills
A positive, team-oriented mindset with strong collaboration skills
Motivation to learn new tools, workflows, and production practices
Experience with production tools such as Jira, Confluence, Miro, and Perforce
Excellent verbal and written communication skills
Desirable
Familiarity with asset tracking or review tools such as Shotgun, Syncsketch, or equivalent
A passion for games and collaborative creative development
ABOUT CREATIVE ASSEMBLY
We care deeply about the experiences we create and put our players at the heart of our decisions. We are all game makers; no matter our role we are empowered to make significant contributions to our games, supported by skills development and growth opportunities.
Most roles at Creative Assembly are hybrid; what this looks like will be discussed during the interview process. For many teams, this is 3 days a week in the studio. CA has the right to change requirements based on the needs of the business.
We offer many benefits to support you and your family including:
Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
Bespoke relocation package for you and your dependents
Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
Additional benefits ranging from free games and work parties to discount on technology
Wellbeing support and virtual confidential counselling
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.